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Wednesday, March 18, 2009

Morpheme integrates with Vision Engine 7

In the scope of the agreement, NaturalMotion’s morpheme animation technology (e.g. GTA IV, Star Wars: The Force Unleashed) has been integrated with Trinigy’s Vision Engine 7. Trinigy will be unveiling the latest generation of Vision Engine 7 at its expo stand at GDC next week (North Hall).

Normal Mapping (Maya) Tutorial

In this latest collection of ZBrush video tutorials by Pixologic we will look into creating normal maps. We start off by creating a simple model in Maya which we will then take into ZBrush to finalise.

Tuesday, March 10, 2009

The Watchmen : Production Focus

The broad extent of visual effects in The Watchmen had the many crews on the development cycle for a long time.

Character Design and Development

Cesar Dacol Jr. is a character designer and film developer for the film industry. He will demonstrate that Zbrush is not just for the characters, but actually you can use at various other places like environments.

Abvent update Artlantis Studio & Render 2.1

The Abvent Group, editor and publisher of Artlantis, announced today the release of Artlantis 2.1. The new version’s focus on speed ensures that Artlantis will maintain a leading role among the fastest rendering applications available on the market today.

Monday, March 9, 2009

Compositing People in Architectural Rendering

This is not really a tutorial but more of a 'call for awareness' to fellow architectural illustrators when it comes to compositing people into architectural renderings.

Autodesk Mudbox 2009 Service Pack 2

Autodesk just released Service Pack 2 for Mudbox 2009. This update addresses file corruption and stability issues and includes fixes across several functional areas, including Extract Ambient Occlusion Maps, Sculpt Tools and Paint Layers.