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Wednesday, October 29, 2008

Making of The Sentinel

Project Overview by Konstantin Schönberg: Making of The Sentinel

Genetica 3.0 has been released

Genetica 3.0 is Spiral Graphics' latest seamless texture, animation, and HDRI environment map editor. This tour will introduce you to some of Genetica's most powerful features.

Lightwave: New Hair System

William Vaughan shows us the new hair system in Lightwave.

Interview with Michael Kutsche

Michael Kutsche is a conceptual artist, illustrator, 3D artist and fine artist living in Berlin, Germany.

Stellan Johansson : Artist Profile

Modeler and texture artist Stellan Johansson works on look development of high-end games in Scandinavia and Spain.

Monday, October 27, 2008

Nöos for KM M MM

KM M MM is the name of the Design Week of São Paulo, Brazil. To celebrate and promote this event, Nöos invited a team of 8 Brazilian motion graphics studios to produce small videos about design within the city of São Paulo.

Making of the Hornbill Expres

Project Overview by Tiong-seah YAP : Making of the Hornbill Expres

Making of Kamran Saee

Caricature of a real person to capture a funny look with a modern spirit. Created this artowork in 3ds max

Mudbox 2009:Quick Start Series-Part 3

This third part contains the videos on Common user errors, importing UV's, layered PSD trick and hdri painting.

The new way to create 3D text

3D text needs the right depth, lighting and texture. Nik Ainley tells you how to do this without re-rendering nightmares

Sunday, October 26, 2008

John Lasseter leads Disney to next great phase

INNOVATOR OF THE YEAR: The groundbreaking animator has changed the industry through inventive stories with heart.

NodeJoe 1.1

NodeJoe is a schematic material editor realized as a plugin for 3dsmax™ that allows you a quick, clear and easy way of working with textures and materials.

Making of Rising

When the people finish their work and leave their offices, this isomorphic special characters rise from the 2D paper world

Thursday, October 23, 2008

Featured Artist - Apurva Shah

Featured Artist - Apurva Shah, VFX Supervisor, Pixar Animation Studios

Currys next day delivery

To highlight Curry’s new delivery times, National Television worked in conjunction with M & C Saatchi Art Director Orlando Warner, to design a simplistic, yet eye catching animated commercial.

Wednesday, October 22, 2008

Interview with Wiek Luijken

An interview with Animation Director for Axis Animation Wiek Luijken.

EXPOSÉ 7 : Call For Entries

Ballistic Publishing is proud to announce EXPOSÉ 7, the seventh edition of the premier annual artbook celebrating the creative talents of digital artists worldwide.

Motorstorm 2 : Air Raid

The bold, eye-popping ad was shot on location at the Salton Sea, where stunt drivers/fliers were dropped from real airplanes, with sky-diving cameramen capturing the action.

Mudbox 2009: Quick Start Series - Part 2

This second part of the quickstart series contains the never seen before videos and also available for download.

Tuesday, October 21, 2008

Dave Smith : Artist Profile

Digital Effects Supervisor Dave Smith has an eagle eye for the art, the technical and the beautiful.

XDepth 48

Trellis Management Co. Ltd. announces XDepth 48, a high-definition, 48bit per-pixel image compression solution designed to enhance standard Jpeg capabilities.

Sarah Connor Chronicles

There's no stopping this Terminator, as Tara Bennett reports on the new animation and lighting tricks for the second season of TSCC.

Creating fast and easy hair using Maya Fur

Maya tutorial By Frank Abney : Creating fast and easy hair using Maya Fur.

Monday, October 20, 2008

Introduction to Fluid Dynamics in Houdini

Created by Houdini Product Specialist Stephen Tucker, this crash course series focuses on the concept of fluid dynamics and how they work within Houdini.

Brazil2 GI Tutorial

In this tutorial, we will be seeing how to use Global Illumination in "Brazil 'Rio' Rendering System v2.0".

Mattoni Star - Water Dress

For the new Mattoni mineral water campaign, the italian production company assigned Matthias Zentner from Cow and Boys as a director.

Learn Maya Lighting: Part 3

This third part of the Maya Lighting video series will explain you how to do positioning of lights and create cutouts.

Sunday, October 19, 2008

A Short Love Story

Stop motion and 2D animation work. A blend of different techniques: A Short Love Story.

Interview with Olli-Pekka Jauhiainen

Finland Graphic Designer and Illustrator Olli-Pekka Jauhiainen. Speaks Out.

Thursday, October 16, 2008

Interview with Herbert Lowis

An interview with Senior Artist for Propaganda Games Herbert Lowis.

I Love Sketch

A 3D curve sketching system that captures some of the affordances of pen and paper for professional designers, allowing them to iterate directly on concept 3D curve models.

Mudbox 2009 Quick Start Series - Part 1

This quickstart series contained the information and techniques that can't be found anywhere else.

Creating an Old Farm

This tutorial is targeted at those with an intermediate level of modeling and texturing experience and it’s meant to be a „making of”.

Interview with Robert Kuczera

German 3d artist which is working in the industry from 1995 and worked on Harry Potter 3, Happy Never After and others

Wednesday, October 15, 2008

Metal Gear Solid 4 : Production Focus

June 12, 2008 saw the simultaneous worldwide release of Metal Gear Solid 4: Guns of the Patriots (MGS4) for the PlayStation 3. Gamers all over the world were waiting eagerly for this ultimate stealth mission game.

BMW "Efficient Dynamics"

BMW "Efficient Dynamics" Reunites Eight VFX with Director Joseph Kahn.

Making Of Cargo

Making Of Cargo a Mixed 2D/3D Picture by Omur Ozgur

Tutorial: Particle Flow for Water Dropping

Create a simple but very useful setup to generate drop falling down from a specified object.

Creepy Cartoons Contest

New Contest - Get in the Spooky Spirit with Creepy Cartoons!

Tuesday, October 14, 2008

Iron Man breakdown video

The Embassy posts a breakdown video of the vfx shots they did for Iron Man

Blender 2.48 Released

Blender 2.48 includes all the work done on the Blender Game Engine and the Apricot Open Game "Yo Frankie!", with much better functioning game logic editing, character animation, and Blender Material based real-time shaders.

Making of The Hole

In this tutorial we will find out how make sci-fi The Hole space station.

Monday, October 13, 2008

Henning Ludvigsen : EXOTIQUE 4 tutorial

Henning Ludvigsen buckles up and runs us through the creation of 'Martian PinUp', published in Ballistic Publishing’s EXOTIQUE 4.

BOHEMIAN 3D MASTERCLASSES in Prague, November 2008 BOHEMIAN 3D MASTERCLASSES in Prague, November 2008

Bohemian 3D Animation Workshops for Professionals from 18 to 22 November in Prague.

Interview with Nykolai Aleksander

An interview with a full time freelance artist.

Sunday, October 12, 2008

Making Of Ella

Project Overview by Ziv Qual : Making Of Ella

Interview with Neville Page

NEVILLE PAGE Breaks Down Cloverfield, Avatar and Watchmen (not really, but hey...we tried).

The Art of Philip Straub The Art of Philip Straub

Philip Straub. Art Director, Illustrator, Concept Art Teacher and Writer.Exclusive Interview with the Artist.

Thursday, October 9, 2008

Rhinoceros translator

The Rhinoceros translator is for designers and engineers who want to use modo in conjunction with the Rhino software from Robert McNeel & Associates. The Rhino translator reads and writes .